The Devils We Keep
An occult urban pulp horror MUD set in 1990s Seattle. Everyone carries something inside. Seattle teaches it to speak.
25 Identities
Your scene shapes your skills, access, contacts, equipment, reputation, and the trouble that finds you.
City Zones
Venues, alleys, piers, underpasses, mortuary doors, arena light, midway bulbs, and rail seams.
Basement heat, posters, alleys, and scene pressure.
Pioneer SquareBrick rooms, old city seams, and bad light.
WaterfrontPiers, salt air, freight noise, and deep routes.
ButterworthMortuary doors, records, and recovery.
KeyArenaCrowd heat, hockey noise, and after-hours pressure.
Fun ForestMidway bulbs, cheap prizes, and broken rides.
Seattle CenterFairground shadows and landmark routes.
Rail UnderworksTracks below and things that move in the dark.
Core Features
Combat, anatomy, survival materials, and the city systems around them.
Timing, pressure, reactions, cover, and control.
Body PartsTarget locations, injury, protection, and survival.
Organs & HarvestingSpecimens, risk, value, and what remains.
Object BuildingScavenge, build, modify, repair, survive.
IdentitiesSkills, access, reputation, and social pressure.
ButterworthThe mortuary handles what the city leaves behind.